Portfolio 2026
Photo manipulation by Muhammad Haiqal: two Wana Orange Juice bottles on a tree stump in a highland valley at sunset, under an orange tree.

Game Design & Graphic Design

Hiraeth

The portfolio of Muhammad Haiqal

A Game Design diploma student building 2D and 3D games in Unity with C#, with posters, photo manipulation and brand identity made in Photoshop and Illustrator.

The Architecture of Narrative

Blending game development, web novels, and technical insights into a sophisticated digital landscape.

Selected Works

Posters, photo manipulation, brand identity and 3D. Select any piece to see it full size.

Chapter 01

Posters & Photo Manipulation

Two Wana Orange Juice bottles on a tree stump in a sunset valley, under an orange tree, with a monarch butterfly on one cap.
01Wana Orange JuicePhoto manipulation
Pink and red poster headed Strawberry Sundae, with two illustrated sundae cups, strawberries, a New Arrival badge and the Kasue Dessert logo.
02Strawberry SundaeVector illustration, poster
Dark event poster with a neon Valorant title, a hatted figure holding a glowing tower, and tournament details for Dewan Utama KPTM Ipoh.
03Valorant E-Sports TournamentEvent poster
Brown poster for Serve&Sip with a latte in a white cup, coffee beans and the lines Brew Your Own Story and Now Serving, with TTG and PWEM logos at the bottom.
04Serve&Sip, 3D VersionGame poster
Chapter 02

Brand Identity

Gold Hiraeth crest: a crowned shield holding a stylised letter H, with branching antlers and the Hiraeth wordmark below.
05Hiraeth CrestLogo design
Illustrated self-portrait of Muhammad Haiqal sitting cross-legged in a dark shirt and red tie, below the gold Hiraeth crest, with the words Design, Create, Inspire.
06Self-PortraitIllustration, identity poster
Front and back of a black Hiraeth business card with gold crest, leaves, contact details and a QR code.
07Hiraeth Business CardPrint, front and back
Chapter 03

Blender

3D render of the gold Hiraeth crest on a round black stage with a desk, a display stand and warm spotlights.
08Hiraeth Stage3D scene
3D render of a stone-bladed sword with a gold guard, planted in grass under a spotlight, with a dark forest behind.
09Sword in the Clearing3D scene
3D render of a low-poly character in grey armour holding a sword on a stone plinth, in a grass field.
10Low-Poly Knight3D character

Models for Serve&Sip, 3D Version

Low-poly character in a white tudung, pale blue top and checked brown sarong, seen from the front, side and back in Blender.
Character in Tudung and Sarong
Low-poly character in a black and red outfit, seen from the front, side and back in Blender.
Character in Red and Black
Low-poly customer in a yellow shirt and dark trousers in a T-pose in Blender.
Customer
Low-poly character in a dark suit and black tie in a T-pose in Blender.
Character in a Suit
3D café counter with an espresso machine, a mug and a bottle, facing a long kitchen window.
Café Counter
3D café seating area with wooden chairs, pale tables, plants, two windows and a yellow door.
Café Seating
3D model of a plain white mug.
Mug
3D phone showing a photo of a ginger cat.
Phone
3D wooden nameplate reading Cloud67.
Cloud67 Nameplate
3D white bottle with a blue base and cap.
Bottle
3D model of a white espresso machine.
Espresso Machine
Photo of Muhammad Haiqal in glasses, a dark shirt and a red tie, leaning on a stair railing.

Hello, I am

Muhammad Haiqal

Muhammad Haiqal Bin Sidek, also known as karu

Hulu Langat, Selangor, Malaysia

  • Game Design
  • Unity
  • C#
  • 3D Modelling
  • Level Design

About Me

I’m a Game Design diploma student seeking an internship in game design and development. I’m experienced in building 2D and 3D games in Unity with C#, including a client project for a Malaysian e-sports organisation. I’m known for punctuality, time management and persistence in completing tasks, with an adaptable approach to changing priorities.

I’m passionate about both programming and storytelling. My work is a unique blend of game development and web novels, focusing on building deep digital experiences where code meets storytelling. Alongside games I do graphic design: the posters, photo manipulation, logos and illustrations on this site, made in Photoshop and Illustrator.

Background

My portfolio highlights an expertise in crafting immersive visual novels and engaging simulation games, including titles such as Karris: Hidden Realm and Serve&Sip. My journey is defined by a commitment to blending narrative depth with interactive play.

Personality

I am a very dedicated person who does not give up easily. I take my time seriously and always try to make every second meaningful and productive. I can adapt to different situations easily and work well under pressure. Whenever I face a problem, I will always find a way to solve it instead of giving up. I enjoy learning new things and continuously improving myself, especially in programming, storytelling, and creative projects.

Education

  • 2024 – PresentDiploma in Game Design, Kolej Poly-Tech Mara (KPTM) Ipoh, Perak, Malaysia
  • Coursework covering Game Designer, Game Developer, Level Designer, Game Tester, Storywriter and Scriptwriter roles
  • Dean’s List Academic Achievement Award
  • 2019 – 2023SMK Dusun Nanding

Certifications

  • July 2026International Certificate of Participation, Global Youth Diplomacy Model United Nations

Languages

  • MalayIntermediate
  • EnglishIntermediate

The Toolkit

Unity and C# for games, Photoshop and Illustrator for graphics. Pick a slot to see what each one is for and where it shows up in the work.

Main tool

Adobe Photoshop

Photo manipulation and compositing: combining separate images, then matching light, shadow and colour until they read as one picture. Also glow and lighting effects for posters.

Seen in

Main tool

Adobe Illustrator

Vector illustration, logo design and layout: clean shapes, strong silhouettes and type that holds together at any size.

Seen in

Adobe Animate

Part of my design toolset, for bringing 2D graphics into motion.

Canva

Quick layouts and everyday design, alongside the Adobe tools.

Blender

3D modelling and 3D environment creation, including the characters, props and café in Serve&Sip, 3D Version.

Seen in

Visual Studio .NET

Part of my game engine and programming setup, with Unity and C#.

Visual Studio Code

My editor for scripting. Trial Of Knowledge, a text-based game, was written here.

Seen in

Main tool

Unity

Building 2D and 3D games with C#, including a client project for a Malaysian e-sports organisation.

Seen in

Ren’Py

Visual novels and branching stories. Karris: Hidden Realm was built with it.

Seen in

Roblox Studio

One of the game engines I work with.

C#

The language I use to build 2D and 3D games in Unity.

Seen in

Python

Beginner to intermediate, for scripting and logic.

Design

  • Game Design
  • Level Design
  • UI/UX Design
  • Storytelling

Art, Graphics & Video

  • 3D Modelling
  • 3D Environment Creation
  • Graphic Design
  • Concept Art
  • Poster Design
  • Photo Manipulation
  • Vector Illustration
  • Logo & Brand Identity
  • Print Design
  • Filming
  • Video Editing

Professional

  • Creative Problem-Solving
  • Time Management
  • Adaptability
  • Punctuality
  • Persistence
  • Teamwork

Game Projects

2D and 3D games in Unity with C#, plus interactive stories and the website before this one. Select any image to see it full size.

01

Serve&Sip, 3D Version

Client project for PWEM · 3D simulation, endless

Responsible for building a 3D game for Persatuan Wanita E-Sukan Malaysia (PWEM) as the client.

A young Malay girl from a poor family lives in poverty. She is only able to finish high school and cannot continue her studies because of her family’s financial problems. She talks to her family about her situation and asks how she can start a business. Her family tells her that she can apply for a Majlis Amanah Rakyat (MARA) loan to help her start a business. They also tell her to register her café with the Suruhanjaya Syarikat Malaysia (SSM).

Game type
3D simulation, endless
Software & engine
Unity Engine 2023, Blender
Coding language
C#
Theme
Low poly 3D
Main character
Has ADHD
See the Blender models

02

The Dream That Lied

2D pixel game · Solo developer · College assignment

A captivating 2D storytelling pixel game where players navigate a protagonist trapped in a surreal dreamscape, striving to escape and return to reality.

Developed independently as a solo developer.

03

Dead End

Unity 3D · Solo developer · College assignment

A simple 3D game developed using Unity, where players must search for a key hidden inside boxes and use it to escape. This project was created to test and enhance my understanding of 3D game development, including basic game mechanics, level design, and player interaction.

Through this project, I was able to apply my knowledge of 3D modeling and gameplay mechanics while gaining practical experience in developing a complete 3D game environment. Developed independently as a solo developer.

04

Serve&Sip

2D game · Unity, C# · Solo developer

An interactive game developed in C# using Unity, where players serve desserts and parfaits by selecting the correct ingredients based on recipes from a recipe book. This project demonstrates my understanding of game logic, user interaction, and gameplay mechanics.

This was the first game I created using Unity as a solo developer, allowing me to gain hands on experience in game development, programming, and project management.

05

Karris: Hidden Realm

Ren’Py · Team TerTongGang · Group assignment

An interactive web novel platform built using Ren’Py. The game is inspired by Old Malay culture and mythology, blended with fantasy elements to create a unique and immersive experience. This project demonstrates my ability to create engaging narrative experiences through branching storylines and dynamic content.

This was the first game I ever created alongside my friends as part of a group called TerTongGang for a group assignment. In this project, I was primarily involved in Storyline, scripting and implementing the game’s interactive elements.

Game link

06

Trial Of Knowledge

Text-based game · Visual Studio Code

A simple text based game created using Visual Studio Code. This project was developed to test and improve my scripting skills while exploring interactive storytelling and narrative design.

Through this project, I was able to strengthen my understanding of programming logic, player choice systems, and story driven gameplay.

07

Hiraeth Portfolio Website

Web design

The official Hiraeth website, designed to present my programming projects. Employs a minimalistic black and gold theme, with a focus on clean navigation and visual appeal.

Video Editing

Cameraman and video editor.

Food Review Video

Filming · Editing · Assignment

This is a food review video developed for assignment purposes. In this project, my roles included being the cameraman and video editor.

Through this experience, I gained practical skills in filming techniques, video composition, and post production editing, including cutting, sequencing, and refining visual content for presentation.

Hiraeth crest

Thank you.

Seeking an internship in game design and development. Got an opening, a brief or a collaboration in mind? Let’s talk.

muhammadhaiqalsidek@gmail.com Back to start