Main tool
Adobe Photoshop
Photo manipulation and compositing: combining separate images, then matching light, shadow and colour until they read as one picture. Also glow and lighting effects for posters.
Portfolio 2026
Game Design & Graphic Design
The portfolio of Muhammad Haiqal
A Game Design diploma student building 2D and 3D games in Unity with C#, with posters, photo manipulation and brand identity made in Photoshop and Illustrator.

Blending game development, web novels, and technical insights into a sophisticated digital landscape.
Posters, photo manipulation, brand identity and 3D. Select any piece to see it full size.
Models for Serve&Sip, 3D Version
Hello, I am
Muhammad Haiqal Bin Sidek, also known as karu
Hulu Langat, Selangor, Malaysia
I’m a Game Design diploma student seeking an internship in game design and development. I’m experienced in building 2D and 3D games in Unity with C#, including a client project for a Malaysian e-sports organisation. I’m known for punctuality, time management and persistence in completing tasks, with an adaptable approach to changing priorities.
I’m passionate about both programming and storytelling. My work is a unique blend of game development and web novels, focusing on building deep digital experiences where code meets storytelling. Alongside games I do graphic design: the posters, photo manipulation, logos and illustrations on this site, made in Photoshop and Illustrator.
My portfolio highlights an expertise in crafting immersive visual novels and engaging simulation games, including titles such as Karris: Hidden Realm and Serve&Sip. My journey is defined by a commitment to blending narrative depth with interactive play.
I am a very dedicated person who does not give up easily. I take my time seriously and always try to make every second meaningful and productive. I can adapt to different situations easily and work well under pressure. Whenever I face a problem, I will always find a way to solve it instead of giving up. I enjoy learning new things and continuously improving myself, especially in programming, storytelling, and creative projects.
Unity and C# for games, Photoshop and Illustrator for graphics. Pick a slot to see what each one is for and where it shows up in the work.
Main tool
Photo manipulation and compositing: combining separate images, then matching light, shadow and colour until they read as one picture. Also glow and lighting effects for posters.
Main tool
Vector illustration, logo design and layout: clean shapes, strong silhouettes and type that holds together at any size.
Part of my design toolset, for bringing 2D graphics into motion.
Quick layouts and everyday design, alongside the Adobe tools.
3D modelling and 3D environment creation, including the characters, props and café in Serve&Sip, 3D Version.
Part of my game engine and programming setup, with Unity and C#.
My editor for scripting. Trial Of Knowledge, a text-based game, was written here.
Main tool
Building 2D and 3D games with C#, including a client project for a Malaysian e-sports organisation.
Visual novels and branching stories. Karris: Hidden Realm was built with it.
One of the game engines I work with.
The language I use to build 2D and 3D games in Unity.
Beginner to intermediate, for scripting and logic.
2D and 3D games in Unity with C#, plus interactive stories and the website before this one. Select any image to see it full size.
01
Responsible for building a 3D game for Persatuan Wanita E-Sukan Malaysia (PWEM) as the client.
A young Malay girl from a poor family lives in poverty. She is only able to finish high school and cannot continue her studies because of her family’s financial problems. She talks to her family about her situation and asks how she can start a business. Her family tells her that she can apply for a Majlis Amanah Rakyat (MARA) loan to help her start a business. They also tell her to register her café with the Suruhanjaya Syarikat Malaysia (SSM).
02
A captivating 2D storytelling pixel game where players navigate a protagonist trapped in a surreal dreamscape, striving to escape and return to reality.
Developed independently as a solo developer.
03
A simple 3D game developed using Unity, where players must search for a key hidden inside boxes and use it to escape. This project was created to test and enhance my understanding of 3D game development, including basic game mechanics, level design, and player interaction.
Through this project, I was able to apply my knowledge of 3D modeling and gameplay mechanics while gaining practical experience in developing a complete 3D game environment. Developed independently as a solo developer.
04
An interactive game developed in C# using Unity, where players serve desserts and parfaits by selecting the correct ingredients based on recipes from a recipe book. This project demonstrates my understanding of game logic, user interaction, and gameplay mechanics.
This was the first game I created using Unity as a solo developer, allowing me to gain hands on experience in game development, programming, and project management.
05
An interactive web novel platform built using Ren’Py. The game is inspired by Old Malay culture and mythology, blended with fantasy elements to create a unique and immersive experience. This project demonstrates my ability to create engaging narrative experiences through branching storylines and dynamic content.
This was the first game I ever created alongside my friends as part of a group called TerTongGang for a group assignment. In this project, I was primarily involved in Storyline, scripting and implementing the game’s interactive elements.
Game link06
A simple text based game created using Visual Studio Code. This project was developed to test and improve my scripting skills while exploring interactive storytelling and narrative design.
Through this project, I was able to strengthen my understanding of programming logic, player choice systems, and story driven gameplay.
07
The official Hiraeth website, designed to present my programming projects. Employs a minimalistic black and gold theme, with a focus on clean navigation and visual appeal.
Cameraman and video editor.
This is a food review video developed for assignment purposes. In this project, my roles included being the cameraman and video editor.
Through this experience, I gained practical skills in filming techniques, video composition, and post production editing, including cutting, sequencing, and refining visual content for presentation.
Seeking an internship in game design and development. Got an opening, a brief or a collaboration in mind? Let’s talk.
muhammadhaiqalsidek@gmail.com Back to start